All 17 Hell Let Loose: Vietnam Roles Explained

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Hell Let Loose: Vietnam has 17 official roles across six unit types: Command, Infantry, Recon, Armour, a US-only Helicopter unit and a Mortar Squad. A good first role is one whose immediate task you can understand and whose mistakes do not block an entire squad’s movement, logistics or communication.

Hell Let Loose: Vietnam released on August 13, 2026. The official Steam listing still names 17 roles across six units as checked on October 19, 2026. Our responsibility summaries and beginner ratings are editorial guidance, not independently tested loadout documentation. This guide has not verified current weapons, equipment limits, unlocks or controls in the shipping build.

Fast role picker

If you are entering your first match:

  • Join an Infantry unit and ask what the squad needs.
  • Choose Rifleman when available if you want the smallest coordination burden.
  • Consider Medic after you understand voice channels and can stay with the squad.
  • Use Machine Gunner or Grenadier only when you can listen for positioning and fire-direction requests.
  • Leave Commander, Squad Leader, Spotter, Tank Commander, Logistics Officer, Pilot and Observer to experienced or actively coached players.
  • Do not take a specialist seat only because its weapon looks interesting.

Our first-match beginner guide covers spawning, communication and movement before role-specific detail.

Before you take a role: a short squad check

Ask for a task, read the current faction/unit/role restriction, and check voice before committing. If the requested job needs equipment or controls you do not understand, ask for coaching or another available infantry task. Use the server and voice troubleshooting guide if communication fails.

A role test note you can reuse

Record the build and platform, faction and unit, selected role, the loadout shown, any restriction message, the squad task, and what happened. Leave untested fields blank. A screenshot of the current selection screen supports a restriction report; it does not prove how the role performs in a match. This separates a verified observation from a guessed explanation when asking for help.

Four infantry roles: your first useful action

Four infantry choices: documented limits and editorial first actions
Role Known boundary First useful action If you cannot proceed
Rifleman Patch 1.6 reduced available Rifleman seats to two per unit. Ask which player to follow and which approach to cover; inspect the available kit before deploying. Read the current slot or lock message and request another infantry task.
Medic Patch 1.6 permits two Medics per unit. Agree whom to stay near and report casualties or an unsafe approach before moving in. Tell the squad what blocks you; this page does not provide tested revive controls or equipment counts.
Engineer Level 1 buildables became free in 1.6; upgrades still need Supplies. Ask which defensive position is needed, then check the current build menu and placement feedback. Separate the requested upgrade from initial construction and record the actual restriction.
Specialist The role is on the official roster; a full current kit and unlock table is not established here. Read the displayed equipment and ask what capability the squad needs before taking the seat. If nobody can identify the task, choose an understood infantry assignment instead of guessing.

The slot and construction facts come from Patch 1.6. The action column is editorial advice; it is not a captured menu or equipment demonstration.

All 17 roles at a glance

The unit and role names below follow the official Steam list. Tasks, communication load, logistics impact and beginner fit are our provisional editorial guidance; they do not establish current equipment, unlocks or role performance.

Command

Commander

Working task
Coordinate the whole team and strategic resources
Communication
Very high
Logistics impact
Team-wide
Beginner fit
Not recommended first
Evidence limit
Role confirmed; procedures unverified

Infantry

Squad Leader

Working task
Direct an infantry squad and connect it to command
Communication
Very high
Logistics impact
Squad-wide
Beginner fit
Learn later
Evidence limit
Role confirmed; procedures unverified

Rifleman

Working task
Stay with the squad and execute its immediate task
Communication
Low to medium
Logistics impact
Low
Beginner fit
Best provisional start
Evidence limit
Role confirmed; loadout unverified

Grenadier

Working task
Deliver explosive support against designated threats
Communication
Medium
Logistics impact
Medium
Beginner fit
Coached start
Evidence limit
Role confirmed; official showcase mentions vehicles

Engineer

Working task
Handle construction or technical squad tasks
Communication
Medium to high
Logistics impact
Potentially high
Beginner fit
Learn later
Evidence limit
Role confirmed; equipment unverified

Medic

Working task
Keep casualties recoverable and the squad together
Communication
Medium
Logistics impact
Low
Beginner fit
Possible second role
Evidence limit
Role confirmed; equipment unverified

Specialist

Working task
Fill a specialized infantry capability
Communication
Medium to high
Logistics impact
Not independently verified in the current build
Beginner fit
Learn later
Evidence limit
Role confirmed; function requires verification

Machine Gunner

Working task
Provide sustained fire from a useful position
Communication
Medium
Logistics impact
Low
Beginner fit
Coached start
Evidence limit
Role confirmed; loadout unverified

Recon

Spotter

Working task
Lead reconnaissance and turn observations into action
Communication
High
Logistics impact
Recon-wide
Beginner fit
Learn later
Evidence limit
Role confirmed; procedures unverified

Sniper

Working task
Support the recon plan from a precision-fire role
Communication
Medium to high
Logistics impact
Low
Beginner fit
Learn later
Evidence limit
Role confirmed; loadout unverified

Armour

Tank Commander

Working task
Direct an armoured crew, route and target priorities
Communication
Very high
Logistics impact
Vehicle-wide
Beginner fit
Not recommended first
Evidence limit
Role confirmed; controls unverified

Crewman

Working task
Operate an assigned armoured-vehicle station
Communication
High
Logistics impact
Vehicle-wide
Beginner fit
Only with coaching
Evidence limit
Role confirmed; controls unverified

Helicopter, US only

Logistics Officer

Working task
Coordinate helicopter logistics and its battlefield purpose
Communication
Very high
Logistics impact
High
Beginner fit
Not recommended first
Evidence limit
Role confirmed; procedures unverified

Pilot

Working task
Fly the helicopter and execute the assigned mission
Communication
Very high
Logistics impact
High
Beginner fit
Practice before live use
Evidence limit
Role confirmed; controls unverified

Mortar Squad

Observer

Working task
Direct the mortar squad’s information and tasking
Communication
High
Logistics impact
Squad-wide
Beginner fit
Learn later
Evidence limit
Role confirmed; procedures unverified

Support

Working task
Sustain the mortar squad’s operation
Communication
Medium to high
Logistics impact
High
Beginner fit
Coached start
Evidence limit
Role confirmed; equipment unverified

Gunner

Working task
Deliver mortar fire from verified direction
Communication
High
Logistics impact
Medium
Beginner fit
Learn later
Evidence limit
Role confirmed; controls unverified

“Beginner fit” is our risk-based recommendation, not an official tier list. A helpful squad can teach any role, but scarce leadership, vehicle and logistics seats have larger consequences when left unused.

Command

Commander

The Commander is the only role in the Command unit. Steam describes a chain-of-command game in which teams coordinate objectives and tactics, so this seat should be treated as team-wide infrastructure rather than a powerful solo class.

A prospective Commander should be ready to:

  • listen across the relevant command channel;
  • turn information into priorities;
  • coordinate squads rather than micromanage every player;
  • understand faction logistics;
  • keep the team oriented when a plan fails.

The exact commander abilities, resource costs and interface remain unverified in this guide for the current build. New players can prepare by learning the tactical map, squad structure and the differences in US and NVA logistics.

Infantry

Infantry offers seven of the 17 roles and is the most practical place to learn the match.

Squad Leader

The Squad Leader connects the squad to the wider plan. The official roles showcase describes this role as leading the charge, but the important work is keeping the unit purposeful: communicating, choosing a task and helping members arrive together.

Avoid opening a new squad if you cannot yet use voice or interpret the map. If a team lacks open squads, say that you are learning and ask for concise help.

Rifleman

Our suggested first role is Rifleman in a communicating infantry squad. Take a concrete movement or defence assignment, acknowledge the order and stay close enough to act on it. This is a learning recommendation, not a weapon-strength ranking.

Check the current in-game loadout and faction differences before selecting the seat. “Beginner-safe” does not mean disposable: you still occupy one of 50 team positions.

Grenadier

The official roles showcase specifically describes the Grenadier taking out vehicles, which signals a threat-focused support role. Use explosives only with a clear target and awareness of teammates. Exact ammunition, weapon behavior and anti-vehicle procedure require verification.

Engineer

Agree on the defensive position before selecting Engineer. The dated construction limits are summarized in the task table and the patch section below. Current build controls, repair and demolition procedures remain untested here.

Medic

Medic is a reasonable second role for a communicating beginner who can stay behind the leading edge and respond to nearby casualties. It is a poor choice if you intend to wander alone. Revival, healing, equipment and capacity details are not yet documented here.

Specialist

Specialist is an official infantry role, but its name alone does not establish a unique equipment function. Check the displayed kit and the squad’s requested task. The Patch 1.7 weapon list includes US Specialist among the M1A1 Thompson recipients; that single addition is not a complete kit or unlock table.

Machine Gunner

The Machine Gunner should provide useful suppression or area control from a position connected to the squad. It is not permission to fire continuously without a target. The weapon model, deployment controls and ammunition system need current-build testing.

Recon

Spotter

Spotter is the leadership role within the two-person Recon unit. The working task is to observe, communicate and turn information into a useful recon plan. A player who cannot use voice or the map can strand the Sniper and waste a scarce unit.

Sniper

Sniper supports the Spotter’s plan. Precision shooting is only one part of the seat; coordination and target relevance matter more than a distant kill count. Do not create or join Recon solely to play away from the team.

Observation tools, marks, spawn behavior and weapon choices are not independently verified in the current build by this guide.

Armour

Tank Commander

The Tank Commander should choose routes, assign attention and connect the crew to the wider battle. The official tactical-map explanation says the 3D map is designed to give vehicle crews better terrain information, including hills, valleys and obstacles.

Crewman

Crewman operates within the Tank Commander’s plan. Before taking the role, be prepared to communicate, learn an assigned station and stay with the vehicle crew.

Vehicle selection, crew-station controls, damage, repair and ammunition procedures remain outside the evidence verified for this guide. Use the tactical map guide to learn route questions without inventing controls.

Helicopter unit — US only

Steam lists Logistics Officer and Pilot under a US-only Helicopter unit. The developer says US logistics include helicopters for carrying supplies, and a July Q&A describes improvements to handling and resilience after beta feedback.

Logistics Officer

Treat the Logistics Officer as the mission coordinator, not a passenger. The role should connect helicopter capacity with a team need, a viable destination and a safe return. Field-pad, supply and seat behavior need a checked current-build walkthrough before this guide can give exact steps.

Pilot

The Pilot is a high-consequence role because a mistake can cost the vehicle, mission and other players’ time. Learn the controls in the safest available environment before taking a live logistics task. Do not publish or follow an unverified control scheme from a beta video.

Mortar Squad

The official Mortar Squad contains Observer, Support and Gunner. That structure implies a coordinated fire-support workflow rather than an independent gun position.

Observer

The Observer should connect information, priorities and the mortar team. Confirm targets and friendly positions before requesting fire.

Support

Support should sustain the unit’s operation. The exact supply resource, carrying capacity and replenishment procedure have not been independently verified for the current build.

Gunner

The Gunner executes the firing task. Accuracy depends on verified information and current controls, so we will not publish a beta-derived aiming table as a current-build fact.

If your squad needs X, choose Y

Squad need Candidate role Check before selecting
A straightforward extra infantry player Rifleman Is the seat available and does the squad have another priority?
Casualty support while moving together Medic Can you communicate and remain near the squad?
Explosive support against a called target Grenadier Does the current loadout match the threat?
Sustained fire from a planned position Machine Gunner Has the squad identified a useful lane and ammunition plan?
A technical or construction task Engineer What exact task and equipment are required?
Reconnaissance Spotter and Sniper Can both players coordinate and serve the team plan?
Armoured vehicle operation Tank Commander and Crewman Does the crew have voice and station knowledge?
US helicopter logistics Logistics Officer and Pilot Is there a mission, route and practiced pilot?
Mortar support Observer, Support and Gunner Is the target verified and the full workflow staffed?

Best roles for beginners

Our provisional order is:

  1. Rifleman in a communicating Infantry squad.
  2. Medic after learning movement and voice basics.
  3. Machine Gunner or Grenadier with direct squad guidance.
  4. Engineer or Specialist after verifying the needed task and equipment.
  5. Leadership, Recon, Armour, Helicopter and Mortar seats after understanding the map and communication chain.

This provisional order should be revised if checked current-build loadouts show a different responsibility profile. Start where a mistake is local, then learn roles whose mistakes affect an entire system.

Role changes to check in Patch 1.6

Team17’s October 7 Patch 1.6 notes say a unit can now field two Medics, up from one, while Rifleman slots decreased from three to two. The same update made Level 1 Engineer buildables free to place and construct; upgrades still require Supplies. These are official patch-note claims, not results from our own match testing. If your preferred role is unavailable, read the current unit’s slot count before treating it as an unlock problem.

The October 21 Patch 1.7 changelog records the Engineer Barbed Wire allowance increasing from two to three placements, with a team limit of 50. These are the published patch limits; this guide has not tested them in a match.

Career level, role level and a locked loadout

If a role or piece of equipment is unavailable, first identify which requirement the current game client shows. The official Steam achievements separately track career levels (including 10 and 20), a role reaching level 5, and tutorial completion. These are different progress markers; a rising career badge alone does not establish that a particular role’s kit has unlocked.

  1. Write down the faction, role, platform and current game build, then read the exact lock message on the role or loadout screen. Check whether it names a career level, a role level, a tutorial, or an equipment-weight limit.
  2. If it names a role level, check that role’s own progress rather than substituting your overall career level. If it names a tutorial, verify that tutorial’s completion state. Do not assume every unavailable item is an XP gate.
  3. After a patch, recheck the same item in the current client. Team17’s July 30 road-to-launch update said early role progression, selected starting weights and selected weapon weights were adjusted; a playtest or older guide may show different thresholds.
  4. If the displayed requirement is met but the item remains locked, record the message and steps with a redacted screenshot before reporting it. This guide has not reproduced a specific unlock fault or measured an XP rate.

What we can confirm: separate achievement categories and Team17’s dated balance changes. What still needs current-build evidence: exact XP per action, every unlock level, tutorial gates for individual leadership seats and the contents of each faction’s kit. We will not copy a universal level table from the older Hell Let Loose or a beta build.

What this guide has not independently verified

Complete faction kits, unlock thresholds, exact inputs and command, vehicle, mortar or construction procedures still need a recorded client build. Keep the platform, role, displayed restriction and screenshot with a support report. The published slot/buildable changes above are documentation, not match-test results.

For the wider game guides, visit the Hell Let Loose: Vietnam guide hub. If you are deciding how faction systems change a role’s job, read US Forces vs NVA.

Sources and verification

Source review: Steam roster checked October 19; achievements and patch/progression history checked October 20–21. The original Patch 1.7 preview wording was corrected October 29. The targeted October 30, 2026 (UTC) check covers Patch 1.6 unit composition/buildables and the Patch 1.7 Specialist weapon-list entry. Recommendations remain editorial guidance; full kits, unlock thresholds and gameplay results have not been independently tested.