Hell Let Loose: Vietnam is officially advertised with six large-scale maps and six gameplay modes. The publisher’s August 12 map briefing now names all six launch maps: Thanh Hóa Bridge, Huế Outskirts, Vạn Tường, Quảng Ngãi, Đắk Tô Airfield and Cam Ranh Port.
Four modes are currently named: Warfare, Offensive, Conquest and Domination. The names and rules of the remaining two advertised modes, plus the mode layers available on each map, still require official or shipping-build confirmation.
This guide was last checked August 13, 2026. It separates confirmed names from unrevealed content so that beta information and fan speculation do not become a false launch list.
Official map-list update: the complete six-map title list is now public. Terrain descriptions below remain high-level until the live layers can be inspected. Source: Hell Let Loose: Vietnam Launch Maps.
Confirmed launch totals
| Category | Official launch total | Publicly named in the sources checked | What remains unclear |
|---|---|---|---|
| Large-scale maps | 6 | All 6 launch maps named | Mode availability and layers for each map |
| Gameplay modes | 6 | 4 modes named | Names and rules for the remaining 2 modes |
The official game page states that the game has six large-scale maps and six distinct modes. The Steam page also confirms six maps, but describes the mode count more generally. Where storefront and promotional wording differ, this page preserves the narrower claim that both sources support and labels the missing details as unrevealed.
Which Hell Let Loose: Vietnam maps are confirmed?
| Location | How it has appeared officially | What is confirmed |
|---|---|---|
| Thanh Hóa Bridge | Open Beta map | A large battlefield built around the bridge and surrounding terrain; used for Warfare and Offensive during the beta |
| Vạn Tường | Tutorial environment referenced in Dev Q&A #2 | Players may recognise it from the tutorials; the developer discusses it while describing launch maps |
| Quảng Ngãi | Named in Dev Q&A #2 | Includes limited-visibility areas and ground fog |
| Đắk Tô Airfield | Used for the official role showcase | An officially named gameplay location shown in pre-release role demonstrations |
| Huế Outskirts | Named in the official launch-map briefing | An urban-outskirts battlefield identified as one of the six launch maps |
| Cam Ranh Port | Named in the official launch-map briefing | A port environment identified as one of the six launch maps |
This is the complete officially named six-map launch list. It does not establish that every map supports every mode or reveal every objective and layer.
Thanh Hóa Bridge
Thanh Hóa Bridge is the map most players have seen because it was available during the Open Beta. The developer also used it to demonstrate Warfare and Offensive.
Treat beta experience as a preview, not a permanent record of the launch layout. Objective placement, balance, cover, performance and available layers can change. If you played the beta, recheck the tactical map instead of relying on a memorised route when the release build arrives.
For the map interface itself, use our tactical map guide.
Vạn Tường
Dev Q&A #2 says players may recognise Vạn Tường from the tutorials. That makes it an official named environment, but the article does not publish a complete objective-by-objective briefing.
The useful takeaway is that tutorial familiarity may help with landmarks and movement basics. It does not prove that the multiplayer layer will match a tutorial route exactly.
Quảng Ngãi
The developer says Quảng Ngãi includes areas with limited visibility and ground fog. That is a meaningful terrain clue: squads may need tighter spacing, clearer voice communication and more deliberate identification than on an open approach.
It is not enough evidence to prescribe a best route or fixed weapon meta. Those recommendations should wait until the release build and live layers can be tested.
Đắk Tô Airfield
The official gameplay roles showcase places its demonstrations on Đắk Tô Airfield. The showcase confirms the location name and provides pre-release footage, but it is not a full launch-layer specification.
Use showcase footage to understand the setting, not to assume exact objectives, vehicle spawns or final balance.
Huế Outskirts
The official launch-map briefing names Huế Outskirts as one of the six launch maps. Until its live layers are checked, the title confirms the setting but not exact objectives, routes or mode availability.
Cam Ranh Port
The official launch-map briefing names Cam Ranh Port as one of the six launch maps. The port setting does not by itself confirm boat availability, spawn positions or objectives on every layer.
What other environments are confirmed?
The developer has described a wider range of launch scenery: bamboo forest, industrial interiors, docks, fog-covered ground, open terrain, areas inspired by the outskirts of Huế and a desert environment. Earlier official material also emphasizes river networks, farmland, airfields, urban areas and coastal locations.
These descriptions show that the six maps are intended to offer more than dense jungle. They should not be converted into unofficial map titles. For example, “desert environment” is a terrain description until the publisher attaches it to a named map.
Which game modes are confirmed?
| Mode | Status | Official high-level description |
|---|---|---|
| Warfare | Returning, named | Two 50-player teams fight for control across five sectors |
| Offensive | Returning, named | One force attacks while the other defends |
| Conquest | New for Vietnam, named | Teams compete across multiple areas; tunnels, helicopters and asymmetric factions change reinforcement and movement |
| Domination | New for Vietnam, named | Dynamic objectives create a more free-form battle without one clearly defined frontline |
| Unnamed mode 5 | Confirmed total only | Name and rules not yet published in the official material checked |
| Unnamed mode 6 | Confirmed total only | Name and rules not yet published in the official material checked |
Warfare
Warfare is the familiar tug-of-war format. Two 50-player teams contest five sectors, and the battle develops around a more legible frontline. The important beginner task is not chasing every nearby gunshot; it is supporting the squad’s current order and maintaining useful spawn options.
Offensive
Offensive assigns attacking and defending sides. That changes the immediate job even when the terrain is familiar: attackers need coordinated progress, while defenders need to hold and reinforce the active fight.
The official descriptions are intentionally high level. Exact layer order, timers and launch balance should be verified in game rather than copied from a beta or from the original Hell Let Loose.
Conquest
Conquest has been tested previously in Hell Let Loose, but the developer says Vietnam’s tunnels, helicopters and asymmetric factions substantially change it. Teams compete across multiple areas, creating more movement and reinforcement choices than a simple single-front push.
That makes faction logistics especially important. Read our US Forces vs NVA guide for the confirmed differences between helicopter support and tunnel-based movement.
Domination
Domination is described as the most free-form and demanding of the four named modes. Dynamic objectives allow fighting to develop in several directions, without one clearly defined frontline.
Communication and map checks should matter more when threats can emerge from multiple directions. Before taking a leadership role, make sure your crossplay and voice chat setup is working.
What are the other two modes?
The official game page says there are six modes in total, including four new alternating modes alongside Warfare and Offensive. Dev Q&A #2 names Conquest and Domination, but does not name the other two.
Until the publisher reveals them, any complete six-name mode list is partly speculative. We will add the remaining names only when an official page, launch menu or verified release build supports them.
What to check on launch day
This page will be rechecked against the August 13 release build for:
- the spelling and presentation of all six official map names in the shipping interface;
- all six mode names;
- which modes are available on each map;
- official server rotation and filtering labels;
- objective, layer or tutorial changes from the beta;
- spelling and diacritics used in the in-game English interface.
If you are new to the series, start with the Hell Let Loose: Vietnam beginner guide. For the complete collection, return to the Hell Let Loose: Vietnam guide hub.
If you are still deciding which package to buy, compare the Standard and Deluxe editions without confusing cosmetic packs with launch maps or modes.
Sources
- Hell Let Loose: Vietnam Launch Maps
- Official Hell Let Loose: Vietnam game page
- Hell Let Loose: Vietnam on Steam
- Dev Q&A #2: Development Process & The Future
- Dev Q&A #1: Performance, Gameplay & Maps
- Official Gameplay Roles Showcase
Hell Let Loose: Vietnam, Team17 and Expression Games names and trademarks belong to their respective owners. Game Field Guide is independent and is not affiliated with the developer or publisher.
