Hell Let Loose: Vietnam Maps and Game Modes

Check six launch maps, four launch modes and their official rules, with released 1.6 and planned 1.7 clearly separated.

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Hell Let Loose: Vietnam Maps and Game Modes editorial guide visual
Original editorial guide visual

Hell Let Loose: Vietnam launched with six named maps and four playable modes on August 13, 2026. Team17’s launch announcement lists Thanh Hóa Bridge, Huế Outskirts, Vạn Tường, Quảng Ngãi, Đắk Tô Airfield and Cam Ranh Port, and names Warfare, Offensive, Conquest and Domination. The older general game page still advertises six modes; that conflicts with the more specific launch announcement. We have not verified two additional playable modes in the current build.

Use this guide to pick a map landmark to watch and understand the objective structure before following a squad order. Terrain below comes from Team17’s launch-map descriptions. It is not a tested route, a complete server-layer list or a claim that every map runs every mode.

Six launch maps: what to look for

Thanh Hóa Bridge — crossings and river approaches

Team17 describes the bridge across the Nam Ma River, surrounding jungle and mountainous terrain. On deployment, find the active objective and the usable crossing points on the tactical map before committing the whole squad to the bridge itself. A crossing may be tactically important without being the current capture zone; check the live layer.

Huế Outskirts — height, farms and industrial cover

The official map briefing describes mountains, terraced farms, dense jungle, defended bases, concrete industrial areas and connecting waterways. This is Huế Outskirts, not proof that a separate city-centre Huế map is already playable. Note whether your squad is moving through an exposed vertical approach or close cover, then verify the active objective on the current map.

Vạn Tường — villages, jungle and river network

Team17 highlights small villages, jungle and a sprawling river network where boats can move. When a squad changes flank, check both the land approach and waterways rather than assuming one road is the only connection. The official Game Modes guide uses Vạn Tường to illustrate Conquest; that example does not establish a complete mode rotation for the map.

Quảng Ngãi — cliffs, bamboo and open lowlands

The launch briefing names monsoon flooding, rocky cliffs and caves, bamboo forest, river crossings and open lowlands. A change in elevation or visibility can alter the approach even on the same map. Team17 illustrates Warfare with Quảng Ngãi, but the available server layer still needs checking before applying any mode-specific plan.

Đắk Tô Airfield — runway and exposed space

Team17 calls out the long airstrip, nearby armour and recon opportunities, shell craters and less dense surroundings. Use the tactical map to identify the active central points and safer squad movement before crossing open ground. The official mode guide shows a Domination example here; it is an example, not a promise that every rotation uses that layer.

Cam Ranh Port — docks, dunes and southern waterway

The publisher describes industrial docks, militarised areas, dry creek beds, rolling dunes and a southern waterway suited to boat engagements. First distinguish the current objective from a visually prominent dock or vessel. Team17 uses Cam Ranh Port to illustrate Offensive in its mode guide; check the actual attack or defence side and layer in your match.

Four named launch modes: what changes in your next order?

The following win conditions come from Team17’s August 13 mode guide. Patch 1.6 also specifies that Conquest Overtime triggers only when the majority-holding side runs out of Morale. We have not tested these rules in the current client.

Warfare — follow the contested sector

Win by capturing the enemy HQ sector, or hold the majority of sectors at the 90-minute limit. Capture power comes from the surrounding Soft Cap, with triple weight inside the marked Hard Cap circle. First check the contested sector and the squad’s route to it.

Offensive — know which side attacks

Attackers win by taking all five points; defenders win by holding an active sector until its 30-minute timer expires. Each captured sector resets that timer. Lost sectors cannot be recaptured by defenders. Only players inside the marked Hard Cap contribute to capture. First confirm your side and active point.

Conquest — watch several points and Morale

Points can be captured in any order. Win by holding a majority when the opposing team runs out of Morale. If the majority-holding side runs out first, Overtime begins: the side with Morale remaining must gain a majority before exhausting it. First read both point ownership and Morale.

Domination — take two central points to open the HQ

Take two of three central points to unlock the opposing HQ; losing that majority locks it again. Capture the HQ to win immediately, or hold a majority at the 90-minute limit. First check the HQ’s current locked state before committing the squad.

Why do some pages say six modes?

The general official game page still says six modes and four new alternatives. Team17’s dated August 13 launch announcement says four available at launch and names all four. We therefore describe the documented launch set, not two invented mode names. A future patch or a verified current menu may change the playable list; we have not inspected the game build or every server rotation as of October 20, 2026. The latest official Vietnam news found in our October 20 check is October 15 Community Feedback #8: Patch 1.7 and the Update 2.0 Khe Sanh map are still described as forthcoming, not verified releases.

How to use this guide in a match

  1. Read the exact map and mode on the loading screen or server entry. Do not infer the mode from the map name.
  2. Open the tactical map and identify the active objective, your squad’s spawn choices and the terrain feature in the map card above.
  3. Ask the squad leader which approach the team is using; adjust for the actual layer, side and patch rather than following a beta route.
  4. After the match, note the map, mode, faction, layer, build and one route that worked or failed. This makes later comparisons reproducible.

New to squad play? Start with the beginner guide. For faction-specific transport and movement, see US Forces vs NVA.

Sources and update history

Source review October 20, 2026: Current in-game layers, screenshots and route performance remain unverified. Game Field Guide is independent of Team17 and Expression Games.