Hell Let Loose: Vietnam has 17 official roles across six unit types: Command, Infantry, Recon, Armour, a US-only Helicopter unit and a Mortar Squad. A good first role is one whose immediate task you can understand and whose mistakes do not block an entire squad’s movement, logistics or communication.
Hell Let Loose: Vietnam released on August 13, 2026. The official Steam listing still names 17 roles across six units as checked on October 19, 2026. Our responsibility summaries and beginner ratings are editorial guidance, not independently tested loadout documentation. This guide has not verified current weapons, equipment limits, unlocks or controls in the shipping build.
Fast role picker
If you are entering your first match:
- Join an Infantry unit and ask what the squad needs.
- Choose Rifleman when available if you want the smallest coordination burden.
- Consider Medic after you understand voice channels and can stay with the squad.
- Use Machine Gunner or Grenadier only when you can listen for positioning and fire-direction requests.
- Leave Commander, Squad Leader, Spotter, Tank Commander, Logistics Officer, Pilot and Observer to experienced or actively coached players.
- Do not take a specialist seat only because its weapon looks interesting.
Our first-match beginner guide covers spawning, communication and movement before role-specific detail.
Before you take a role: a short squad check
Ask for a task, read the current faction/unit/role restriction, and check voice before committing. If the requested job needs equipment or controls you do not understand, ask for coaching or another available infantry task. Use the server and voice troubleshooting guide if communication fails.
A role test note you can reuse
Record the build and platform, faction and unit, selected role, the loadout shown, any restriction message, the squad task, and what happened. Leave untested fields blank. A screenshot of the current selection screen supports a restriction report; it does not prove how the role performs in a match. This separates a verified observation from a guessed explanation when asking for help.
Four infantry roles: your first useful action
| Role | Known boundary | First useful action | If you cannot proceed |
|---|---|---|---|
| Rifleman | Patch 1.6 reduced available Rifleman seats to two per unit. | Ask which player to follow and which approach to cover; inspect the available kit before deploying. | Read the current slot or lock message and request another infantry task. |
| Medic | Patch 1.6 permits two Medics per unit. | Agree whom to stay near and report casualties or an unsafe approach before moving in. | Tell the squad what blocks you; this page does not provide tested revive controls or equipment counts. |
| Engineer | Level 1 buildables became free in 1.6; upgrades still need Supplies. | Ask which defensive position is needed, then check the current build menu and placement feedback. | Separate the requested upgrade from initial construction and record the actual restriction. |
| Specialist | The role is on the official roster; a full current kit and unlock table is not established here. | Read the displayed equipment and ask what capability the squad needs before taking the seat. | If nobody can identify the task, choose an understood infantry assignment instead of guessing. |
The slot and construction facts come from Patch 1.6. The action column is editorial advice; it is not a captured menu or equipment demonstration.
All 17 roles at a glance
The unit and role names below follow the official Steam list. Tasks, communication load, logistics impact and beginner fit are our provisional editorial guidance; they do not establish current equipment, unlocks or role performance.
Command
Commander
- Working task
- Coordinate the whole team and strategic resources
- Communication
- Very high
- Logistics impact
- Team-wide
- Beginner fit
- Not recommended first
- Evidence limit
- Role confirmed; procedures unverified
Infantry
Squad Leader
- Working task
- Direct an infantry squad and connect it to command
- Communication
- Very high
- Logistics impact
- Squad-wide
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; procedures unverified
Rifleman
- Working task
- Stay with the squad and execute its immediate task
- Communication
- Low to medium
- Logistics impact
- Low
- Beginner fit
- Best provisional start
- Evidence limit
- Role confirmed; loadout unverified
Grenadier
- Working task
- Deliver explosive support against designated threats
- Communication
- Medium
- Logistics impact
- Medium
- Beginner fit
- Coached start
- Evidence limit
- Role confirmed; official showcase mentions vehicles
Engineer
- Working task
- Handle construction or technical squad tasks
- Communication
- Medium to high
- Logistics impact
- Potentially high
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; equipment unverified
Medic
- Working task
- Keep casualties recoverable and the squad together
- Communication
- Medium
- Logistics impact
- Low
- Beginner fit
- Possible second role
- Evidence limit
- Role confirmed; equipment unverified
Specialist
- Working task
- Fill a specialized infantry capability
- Communication
- Medium to high
- Logistics impact
- Not independently verified in the current build
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; function requires verification
Machine Gunner
- Working task
- Provide sustained fire from a useful position
- Communication
- Medium
- Logistics impact
- Low
- Beginner fit
- Coached start
- Evidence limit
- Role confirmed; loadout unverified
Recon
Spotter
- Working task
- Lead reconnaissance and turn observations into action
- Communication
- High
- Logistics impact
- Recon-wide
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; procedures unverified
Sniper
- Working task
- Support the recon plan from a precision-fire role
- Communication
- Medium to high
- Logistics impact
- Low
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; loadout unverified
Armour
Tank Commander
- Working task
- Direct an armoured crew, route and target priorities
- Communication
- Very high
- Logistics impact
- Vehicle-wide
- Beginner fit
- Not recommended first
- Evidence limit
- Role confirmed; controls unverified
Crewman
- Working task
- Operate an assigned armoured-vehicle station
- Communication
- High
- Logistics impact
- Vehicle-wide
- Beginner fit
- Only with coaching
- Evidence limit
- Role confirmed; controls unverified
Helicopter, US only
Logistics Officer
- Working task
- Coordinate helicopter logistics and its battlefield purpose
- Communication
- Very high
- Logistics impact
- High
- Beginner fit
- Not recommended first
- Evidence limit
- Role confirmed; procedures unverified
Pilot
- Working task
- Fly the helicopter and execute the assigned mission
- Communication
- Very high
- Logistics impact
- High
- Beginner fit
- Practice before live use
- Evidence limit
- Role confirmed; controls unverified
Mortar Squad
Observer
- Working task
- Direct the mortar squad’s information and tasking
- Communication
- High
- Logistics impact
- Squad-wide
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; procedures unverified
Support
- Working task
- Sustain the mortar squad’s operation
- Communication
- Medium to high
- Logistics impact
- High
- Beginner fit
- Coached start
- Evidence limit
- Role confirmed; equipment unverified
Gunner
- Working task
- Deliver mortar fire from verified direction
- Communication
- High
- Logistics impact
- Medium
- Beginner fit
- Learn later
- Evidence limit
- Role confirmed; controls unverified
“Beginner fit” is our risk-based recommendation, not an official tier list. A helpful squad can teach any role, but scarce leadership, vehicle and logistics seats have larger consequences when left unused.
Command
Commander
The Commander is the only role in the Command unit. Steam describes a chain-of-command game in which teams coordinate objectives and tactics, so this seat should be treated as team-wide infrastructure rather than a powerful solo class.
A prospective Commander should be ready to:
- listen across the relevant command channel;
- turn information into priorities;
- coordinate squads rather than micromanage every player;
- understand faction logistics;
- keep the team oriented when a plan fails.
The exact commander abilities, resource costs and interface remain unverified in this guide for the current build. New players can prepare by learning the tactical map, squad structure and the differences in US and NVA logistics.
Infantry
Infantry offers seven of the 17 roles and is the most practical place to learn the match.
Squad Leader
The Squad Leader connects the squad to the wider plan. The official roles showcase describes this role as leading the charge, but the important work is keeping the unit purposeful: communicating, choosing a task and helping members arrive together.
Avoid opening a new squad if you cannot yet use voice or interpret the map. If a team lacks open squads, say that you are learning and ask for concise help.
Rifleman
Our suggested first role is Rifleman in a communicating infantry squad. Take a concrete movement or defence assignment, acknowledge the order and stay close enough to act on it. This is a learning recommendation, not a weapon-strength ranking.
Check the current in-game loadout and faction differences before selecting the seat. “Beginner-safe” does not mean disposable: you still occupy one of 50 team positions.
Grenadier
The official roles showcase specifically describes the Grenadier taking out vehicles, which signals a threat-focused support role. Use explosives only with a clear target and awareness of teammates. Exact ammunition, weapon behavior and anti-vehicle procedure require verification.
Engineer
Agree on the defensive position before selecting Engineer. The dated construction limits are summarized in the task table and the patch section below. Current build controls, repair and demolition procedures remain untested here.
Medic
Medic is a reasonable second role for a communicating beginner who can stay behind the leading edge and respond to nearby casualties. It is a poor choice if you intend to wander alone. Revival, healing, equipment and capacity details are not yet documented here.
Specialist
Specialist is an official infantry role, but its name alone does not establish a unique equipment function. Check the displayed kit and the squad’s requested task. The Patch 1.7 weapon list includes US Specialist among the M1A1 Thompson recipients; that single addition is not a complete kit or unlock table.
Machine Gunner
The Machine Gunner should provide useful suppression or area control from a position connected to the squad. It is not permission to fire continuously without a target. The weapon model, deployment controls and ammunition system need current-build testing.
Recon
Spotter
Spotter is the leadership role within the two-person Recon unit. The working task is to observe, communicate and turn information into a useful recon plan. A player who cannot use voice or the map can strand the Sniper and waste a scarce unit.
Sniper
Sniper supports the Spotter’s plan. Precision shooting is only one part of the seat; coordination and target relevance matter more than a distant kill count. Do not create or join Recon solely to play away from the team.
Observation tools, marks, spawn behavior and weapon choices are not independently verified in the current build by this guide.
Armour
Tank Commander
The Tank Commander should choose routes, assign attention and connect the crew to the wider battle. The official tactical-map explanation says the 3D map is designed to give vehicle crews better terrain information, including hills, valleys and obstacles.
Crewman
Crewman operates within the Tank Commander’s plan. Before taking the role, be prepared to communicate, learn an assigned station and stay with the vehicle crew.
Vehicle selection, crew-station controls, damage, repair and ammunition procedures remain outside the evidence verified for this guide. Use the tactical map guide to learn route questions without inventing controls.
Helicopter unit — US only
Steam lists Logistics Officer and Pilot under a US-only Helicopter unit. The developer says US logistics include helicopters for carrying supplies, and a July Q&A describes improvements to handling and resilience after beta feedback.
Logistics Officer
Treat the Logistics Officer as the mission coordinator, not a passenger. The role should connect helicopter capacity with a team need, a viable destination and a safe return. Field-pad, supply and seat behavior need a checked current-build walkthrough before this guide can give exact steps.
Pilot
The Pilot is a high-consequence role because a mistake can cost the vehicle, mission and other players’ time. Learn the controls in the safest available environment before taking a live logistics task. Do not publish or follow an unverified control scheme from a beta video.
Mortar Squad
The official Mortar Squad contains Observer, Support and Gunner. That structure implies a coordinated fire-support workflow rather than an independent gun position.
Observer
The Observer should connect information, priorities and the mortar team. Confirm targets and friendly positions before requesting fire.
Support
Support should sustain the unit’s operation. The exact supply resource, carrying capacity and replenishment procedure have not been independently verified for the current build.
Gunner
The Gunner executes the firing task. Accuracy depends on verified information and current controls, so we will not publish a beta-derived aiming table as a current-build fact.
If your squad needs X, choose Y
| Squad need | Candidate role | Check before selecting |
|---|---|---|
| A straightforward extra infantry player | Rifleman | Is the seat available and does the squad have another priority? |
| Casualty support while moving together | Medic | Can you communicate and remain near the squad? |
| Explosive support against a called target | Grenadier | Does the current loadout match the threat? |
| Sustained fire from a planned position | Machine Gunner | Has the squad identified a useful lane and ammunition plan? |
| A technical or construction task | Engineer | What exact task and equipment are required? |
| Reconnaissance | Spotter and Sniper | Can both players coordinate and serve the team plan? |
| Armoured vehicle operation | Tank Commander and Crewman | Does the crew have voice and station knowledge? |
| US helicopter logistics | Logistics Officer and Pilot | Is there a mission, route and practiced pilot? |
| Mortar support | Observer, Support and Gunner | Is the target verified and the full workflow staffed? |
Best roles for beginners
Our provisional order is:
- Rifleman in a communicating Infantry squad.
- Medic after learning movement and voice basics.
- Machine Gunner or Grenadier with direct squad guidance.
- Engineer or Specialist after verifying the needed task and equipment.
- Leadership, Recon, Armour, Helicopter and Mortar seats after understanding the map and communication chain.
This provisional order should be revised if checked current-build loadouts show a different responsibility profile. Start where a mistake is local, then learn roles whose mistakes affect an entire system.
Role changes to check in Patch 1.6
Team17’s October 7 Patch 1.6 notes say a unit can now field two Medics, up from one, while Rifleman slots decreased from three to two. The same update made Level 1 Engineer buildables free to place and construct; upgrades still require Supplies. These are official patch-note claims, not results from our own match testing. If your preferred role is unavailable, read the current unit’s slot count before treating it as an unlock problem.
The October 21 Patch 1.7 changelog records the Engineer Barbed Wire allowance increasing from two to three placements, with a team limit of 50. These are the published patch limits; this guide has not tested them in a match.
Career level, role level and a locked loadout
If a role or piece of equipment is unavailable, first identify which requirement the current game client shows. The official Steam achievements separately track career levels (including 10 and 20), a role reaching level 5, and tutorial completion. These are different progress markers; a rising career badge alone does not establish that a particular role’s kit has unlocked.
- Write down the faction, role, platform and current game build, then read the exact lock message on the role or loadout screen. Check whether it names a career level, a role level, a tutorial, or an equipment-weight limit.
- If it names a role level, check that role’s own progress rather than substituting your overall career level. If it names a tutorial, verify that tutorial’s completion state. Do not assume every unavailable item is an XP gate.
- After a patch, recheck the same item in the current client. Team17’s July 30 road-to-launch update said early role progression, selected starting weights and selected weapon weights were adjusted; a playtest or older guide may show different thresholds.
- If the displayed requirement is met but the item remains locked, record the message and steps with a redacted screenshot before reporting it. This guide has not reproduced a specific unlock fault or measured an XP rate.
What we can confirm: separate achievement categories and Team17’s dated balance changes. What still needs current-build evidence: exact XP per action, every unlock level, tutorial gates for individual leadership seats and the contents of each faction’s kit. We will not copy a universal level table from the older Hell Let Loose or a beta build.
What this guide has not independently verified
Complete faction kits, unlock thresholds, exact inputs and command, vehicle, mortar or construction procedures still need a recorded client build. Keep the platform, role, displayed restriction and screenshot with a support report. The published slot/buildable changes above are documentation, not match-test results.
For the wider game guides, visit the Hell Let Loose: Vietnam guide hub. If you are deciding how faction systems change a role’s job, read US Forces vs NVA.
Sources and verification
- Official Steam store page — 17 roles, six unit types and US-only Helicopter unit.
- Official gameplay roles showcase, May 28, 2026 — role-play examples and official video playlist.
- Official Dev Q&A, July 23, 2026 — logistics, helicopters and tactical-map context.
- Official Steam achievements — separate career levels, role level 5 and tutorial completion markers.
- Team17 road-to-launch update, July 30, 2026 — changed early role progression and selected equipment weights before release.
- Team17 Patch 1.6, October 7, 2026 — Medic/Rifleman slots and Level 1 buildables.
- Community Feedback #8, October 15, 2026 — historical preview; superseded for the Barbed Wire change by the October 21 Patch 1.7 release changelog.
Source review: Steam roster checked October 19; achievements and patch/progression history checked October 20–21. The original Patch 1.7 preview wording was corrected October 29. The targeted October 30, 2026 (UTC) check covers Patch 1.6 unit composition/buildables and the Patch 1.7 Specialist weapon-list entry. Recommendations remain editorial guidance; full kits, unlock thresholds and gameplay results have not been independently tested.